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   || LEGENDARY TERRY BOGARD 1.0 2013(TM)||       
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MOVE LIST:

Note:

Certain moves are triggered in certain conditions.
The super Cancels trigger from certain supers in lvls 1, 2 & 3. Basically for starters do a small combo with "Power styling" which is a backwards dragon punch then follow it up quickly with a super
Buster wolf. Thats one example to trigger a super cancel. A lot of moves and supers are chainable and can be cancelled into other attacks. Have fun finding all the combos i stringed together.
This isnt a typical terry bogard creation. Take a back seat if you are NOT into this kind of high octane gameplay. This isnt based on source material

Two common combos i'll reveal are:

standing punches:
WEAK>MEDIUM>HEAVY

standing kicks:
Weak>MEDIUM>HEAVY

(ill leave the rest for you to discover)

=======================
    Normal attacks
=======================
x = weak punch (close is elbow sot)
y = medium punch (close is gut punch)
z = heavy punch (close is Air launch)
a = weak kick (knee shot)
b = medium kick (Knee shot)
c = heavy kick
s = taunt

=======================
   Air Launchers
=======================
z = heavy punch(close)
C = Heavy kick (Any distance)
======================
 Super jump
======================
command = D,u

=====================
      THROWS
=====================
"Shoulder toss" (close)
command = Hold foward then Z
command = Hold back then Z

"Chin Fader" (close)
command = hold forward then C
command = Hold back then C
=====================
   engage
=====================
Run= foward,foward + hold foward

Air dash= (while in air)foward, foward
=======================
      specials
=======================
CHARGE UP
(while holding down Heavy punch and heavy kick Terry can charge up energy. Maximum level is 5000)
command = Hold Z+C

AIR BASH
(while in mid air.A double handed air bash that deals more damage than a normal punch. This also can be chained with his air raid combos if timed right)
command = ~D,DB,B+Z

RISING TACKLE
name = "rising tackle"
command = ~F,D,DF,a

name = "rising tackle M"
command = ~F,D,DF,b

name = "rising tackle H"
command = ~F,D,DF,c
------------------
Projectiles

name = "weak power wave"
command = ~D,DF,F,x

name = "medium power wave"
command = ~D,DF,F,y

name = "Heavy power wave"(causes knock down)
command = ~D,DF,F,z
-------------------
OVERSHIFT STYLISH (terrys signature spinning combo attack special)

name = "Power styling"
command = ~B,D,DB,x

name = "Power styling M"
command = ~B,D,DB,y

name = "Power styling H"
command = ~B,D,DB,z
-------------------
CRACK SHOOT (can also be done in the air)

name = "crack shoot"
command = ~D,DB,B,a

name = "crack shoot M"
command = ~D,DB,B,b

name = "crack shoot H" (causes heavy knock down)
command = ~D,DB,B,c
-------------------
BURN KNUCKLE

name = "burn knuckle" (causes knock down)
command = ~D,DB,B,x

name = "burn knuckle M"(causes knock down)
command = ~D,DB,B,y

name = "burn knuckle H"(causes knock down)
command = ~D,DB,B,z
-------------------
POWER DUNK
name = "power dunk"
command = ~F,D,DF,x

name = "power dunk M"
command = ~F,D,DF,y

name = "power dunk H"
command = ~F,D,DF,z
-------------------
name = "gut punch" (standing close Gut punch)
command = F+y

name = "chin check" (A forward double kick)
command = ~B,F+b
-------------------
Upgraded special attacks & moves:

BLAZE & DAZE (A 4 hit flaming combo that knocks your apponent away with a heavy blow)
command = ~B,F,x+y

WOLF SPEED (A teleport Dash. great for evading spammy enemies)
command = ~B,F+c

Air Power Bash (A powerful and agressive over head double handed bash that sends enemies crashing down in force) 
command = x+y(While in Air)

Power Kick (heavy agressive spining side kick that sends you for a wall hit)
command = b+a

Air Power Kick (Jumping powerful kick that can knock enemies down unlike normal jumping kick)
command = b+a (while in air)
========================
  EX MOVES
========================
Note: Special advanced attacks that need 1 level of the super bar:

Burning Power knuckle
(Dashing powerful updgrade of burn knuckle)
command = ~F,D,B,y+x

Air Burning Power knuckle (while in mid air)
(Dashing powerful updgrade of burn knuckle in the air)
command = ~F,D,B,y+x

Wolf Crack shoot
(multiple kick move)
command = ~B,F,a+b

Trick power shot 
(low sneak attack followed up by a gut punch and power knock away kick to the gut)
command = ~F,B,a+b

Vintage shatter wave 
(High level Power wave attack that causes knock down)
command = ~B,F,y+z

savage power slam: must be close
(Agressive big power slam to the ground. some EX moves are chainable into this attack)
command = ~F,D,B,b+c

power charge tackle (A aggressive power tackle take down followed up by flurry of punches and big Geyser punch)
command = ~F,D,B,y+z
========================
DEFENSE/OFFENSE Features
========================
"parry" (timing is key folks)
standing:
command = hit Foward (while enemy is attacking)

Crouching:
command = hit down,foward (while enemy is attacking. more so for low attcks)
===================
Precision Counter
===================
(timing is key folks)
Just the enemy tries to hit you make your move to attack first! A slight stun of an advantage
===================
Agressive counter
===================
(timing is Key folks)
Back handed fury Fist:(while enemy is attacking. block. Then while holding back press heavy punch)
command = "z" && command = "holdback"

Southtown bogard kick:(while enemy is attacking. block. Then while holding back press heavy kick)
command = "c" && command = "holdback"

Only possible if you have at least 500 pnts of power (half of one power bar). You can Alpha counter an attack and send the apponent flying across the screen with a wall dealing
Damage with great force. Block the attack and then perform the move. Its a bit a bit the same as the EX Guard cancel moveset
========================
EX Guard Cancel
========================
This EX evade uses 20 points of power:
"Guard Cancel back roll"
command = hold light & medium kick & back after you block the attack

"Guard Cancel forward roll"
command = hold light & medium kick & foward after you block the attack
========================
Evade & normal dodge Features
========================
"Hop Back"
command =Back, Back
"side step"
command = hit medium & weak punch

"Dodge Roll forward"
command = hit medium punch & kick wile holding foward (b+y). You can also Run foward and then dodge foward at will

"Dodge Roll Backward"
command = hit medium punch & kick while holding back (b+y)

"Tech safe roll foward" (as soon as you are kocked off your feet and down)
command = press and hold forward

"Tech safe roll back"(as soon as you are kocked off your feet and down)
command = press and hold back
========================
         SUPERS
========================
LVL1 (Normal Buster wolf that deals little power. 3 hit combo super)
name = "Overshift buster wolf"
command = ~D,F,D,F,x

LVL1 (Normal Power geyser. which deals little power and 3 Geyser blasts)
name = "Live wire Power Geyser"
command = ~D,F,D,F,y

LvL2 (A side ways Rising tackle with a effective flurry of attacks that deals a decent amount of damage)
name = "Super Burning Tackle"
command = ~D,F,D,F,b

LvL2 (A dashing aggressive flurry of Burning kicks followed up by Powerful Burning Rising tackle)
name = "Shattering senpuuken kick"
command = ~D,F,D,F,c

LvL2 (A massive Upgrade to The Burn kunckle)
name = "Maxium Burning Knuckle" 
command = ~D,DB,B,F,y

LV2 -MID AIR BASED ATTACK-(Terry attacks from above driving enemy down to the ground then flushing the enemy with a barrage of Explosive energy attacks from his fists)
name = "Super deadend napalm"
command = ~D,F,D,F,b


LVL3 (Heavy damage Buster wolf version)
name = "Super Buster wolf"
command = ~D,DB,B,F,x

LVL3 (Heavy Damage Power geyser. Terrys signature Power geyser)
name = "Super power geyser"
command = ~D,DB,B,F,z

LVL3 (Agressive Wolf power assault that deals a Big shoulder tackle before ending it with 4 heavy blasts)
name = "Super Raging Wolf"
command = ~D,F,DB,B,y

LVL3 (agressive flurry of 3 explosive blows ending with a powerful geyser)
name = "Finishing Geyser strikes"
command = ~D,F,D,F,z

LVL3 (Super Geyser Quake from a strike to the ground shaking the apponent to their feet in a stun. Long or short range)
Extra perk: You can hold down the "C" button for a Set up delayed attack to surprise the enemy
name = "Geyser Quake"
command = ~D,B,D,B,c

LVL3 (A dashing massive shoulder attacks followed up by a jumping geyser smash from above)
name = "super overshift Geyser"
command =  ~D,DB,B,F,c

===========================
     Revenge supers
===========================
Revenge supers: Severe & Damaging borderline "Death supers" That usually turn the tide of the match. Timed properly and you will succeed in Victory. 
When your energy is severly low at 200 percent and your power bar at level 4 you will see certain FX come from Terry. An Aura. A heart beat sound will trigger for a moment
Representing danger of low life as a sign to dish out your last effort

LVL4 ( while Energy low)> Terry charges up a huge spinning attack that engulfs the enemy in a huge typhoon sucking them in for a flurry of hits.
The move can be blocked. how the intial burst of energy from his body on the start of it works as a hair trigger to go into full assault

name = "Ultimate senpuuken whirlwind"
command = ~D,B,D,B,y+x

LVL4 (while Energy low)> One the Much deadlier moves and pretty much fatal. Terry puts all that he has into this Fatal assault. If the apponent
isnt strong enough or too weak he or she will surely perish without fail 99%. So dont cry about using this move if you care about your Mugen foes!!
The Initial Attack is unblockable. ONLY can be dodged. Good luck!

name = "Ultimate wolf power"
command = ~D,F,DB,B,z